Personal Accomplishments | |||
Void Control:
Want to play a game with a friend but they don't have it installed? No problem … even when both of you are without internet access. With Void Control, an app can host its own multiplayer clients, removing the requirement that every player install the game. Using libGDX, I am building a multiplayer framework for past and future games which will run on Android, Java, and HTML5. Implemented Features:
Game: Some players had difficulty adopting Pawney's Wrath's one-button control style and would switch to the multi-button layout. In Void Control, I will implement a more natural attraction-based system. Hold the button to pull your player to nearby pillars. Use the momentum to slingshot yourself from pillar to pillar around the level. Thanks to classes at the University of Utah I can improve this system as it gets tested on my fellow students. Features:
Online CT Viewer for Behavioral Experiments:
Features:
Designed for research:
Compatible:
Configurable:
Uses:
Collaborator:
Pawney's Wrath:
Pawney's Wrath allows between 1-10 players on a single device. It doesn't matter if everyone has the game or not. If one person does, you can all play on their device. Gameplay:
Further development is paused until Void Control's framework can support it. GIMP plugin for plotting data on a map with a mercator projection:
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This was technically created to make an image for a Visual Rhetoricassignment, however creating a tool wasn't part of the assignment so I'm counting it as a personal project. Features:
Curious Origins:
![]() Collaboration with a cognitive scientist on a 3D game called Curious Origins (Bands have self-titled albums all the time - there's no rule saying a game and studio can't share the same name). This game will be built on top of my Void Control framework. The end goal is a free Android (and PC) game designed to teach children, or adults, the benefits of the scientific method and informed decision making. Unlike other educational games on the market, the lessons will be subtly integrated into the gameplay. An example quest would involve the player searching for a lost dog:
In the game, the player's first guess might be wrong. From these failures, they will gain more clues and use them to form new guesses. Unlike mainstream educational games which give players overt descriptions of the material and quiz them on it, Curious Origins gives players a simulated environment where they will be able to practice scientific thinking and learn the value of using credible sources for information. Partner:
Chards:
![]() Chess + Cards = Chards. The artwork in Pawney's Wrath is based on a board game. The game is a modern-take on chess with several new features:
Anticipated release date: Summer 2021
Happy Birds:
![]() You are falling through the sky and your parachute failed to open! Try hitting as many birds as you can on the way down to slow your descent. This game was one of my very first (C++ and SDL). The Windows binary doesn't work anymore, probably because 32-bit Windows was more popular when the game was compiled. Thankfully, we live in an age with HTML5, so now it runs on everything. |
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