Educational Projects




Star Cooler Carnage:


Rogue asteroids have damaged the space prison. The guards have already left and the remaining prisoners have to fight each other for the one seat available on the incoming escape pod.

A team of students made this game in Unity over the course of a semester (with other additions afterward).

Features:
  • Many weapons, each with different features
  • 1-4 player action using touch screen, keyboard, or controllers
  • Several screen rotations and sizes to facilitate screen sharing
  • Fill any empty seats with AI (or have bot only matches and place bets)
  • Level decreases in size as it takes damage from asteroids
  • Support for 4 different platforms, as well as old non-Xinput controllers in Windows
  • Randomly-generated level layouts so no player can memorize where the best weapons and strategic locations are
  • Nav points for when the escape pod appears and cues to inform players of less obvious options
Team:
Bryan Buttars: Level Design, Effects Bella Cherone: Concept and 3D Art, Animation Will Groves: Concept Art, UI/UX, Sound Effects, Technical Artist Daniel Williams (me): Engineer, Technical Artist Garrett Young: Production, 3D Art, Effects




Ballad of the Masked Bandits:


steam logo Windows PC
Ballad of The Masked Bandits is a gaming experience where you play as three raccoons in a duster pulling off wacky wild west heists.

A team of students made this game in Unity over the course of a year.

Features:
  • Cute raccoons performing even cuter actions
  • Tons of puzzles which require one to three characters at a time
  • Wild West settings.
Team:
Aaron Anderson: Art Sterling Beecroft: Art Patrick (Yun Chung) Chou: Tech Art, Design Michael Gardone: Engineer Jason Jackson: Tech Art, Sound Deborah Landis: Art, Creative Jessica Murdock: Engineer Michael Rapley: Tech Art Timothy Seitz: Art Aron Selimovic: Design Daniel Williams: Engineer Kimmy Workman: Art S Brian Zavala: Producer, UX Fukuan Zeng: Design




Brisk Banter:


itch logo Windows PC
Fight stress with stress.

Brisk Banter is a fast paced RPG with an emphasis on dialogue that helps players with social anxiety.

Gameplay:
Run from person to person as fast as you can soaking up any morsels of information they might have for you. Control a socially anxious player who actively avoids interactions as you also learn to control your own inclinations to flee uncomfortable situations. Don't overextend though, enjoy little breaks from the action by chasing animals around or running through the grass. Then, once your heart rate returns to normal, start a new level with fast paced action all over again!

Team:
Bryan Bylsma Ryan Whittle Daniel Williams




Gallagher:four player split screen action game

itch logo Windows PC
Watermelons love money … apparently. Guide your watermelon around the level to pick up the coins while avoiding the spike balls.

My first Unity game, it features:
  • Camera based movement with a trailing camera
  • Simple tracking AI for the enemies








Space Shooter:
multiplayer space ship shooter game multiplayer space ship shooter game
multiplayer space ship shooter game multiplayer space ship shooter game


A simple, networked 2D space shooter we've all played before, but with a few extra features:
  • Remap your controls so that your game can be more compatible with other keyboards
  • Set the screen edges to be bouncy or wrap around
  • Play in traditional shooter mode or in Snakes mode
Partner:
Melissa Kirkpatrick




Trolls:
cartoon mountain


You discover a strange person. Uncover their mysteries…are they dangerous or just another troll?

This is an online harrassment themed point and click adventure game made for an English class.
  • Includes many guides and text highlights to help the player advance through the game
  • Based on real events and includes sources for the information conveyed in every scene
Character from my game